Programming with Reflection

image\rwnprg32.gif EditScript method


Syntax object.EditScript ScriptName



Opens a Reflection Basic script in the Reflection Basic Editor. If an unsaved script is already loaded in the Editor, Reflection prompts you to save it before loading the new script.


ScriptName Argument type: String
The name of script to edit. If you use an empty string (""), the Editor is launched but no script is loaded. Supply complete path information if the script isn't on the Reflection macro path.


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